Monday, August 17, 2009

luke post 2 - littlebigplanet game design.

LittleBigPlanet, is a video game for the PlayStation 3 It is developed by Media Molecule, a British company founded in part by Rag Doll Kung Fu creator Mark Healey, and published by Sony Computer Entertainment Europe.

Many saw the game as an important title for Sony's PlayStation 3. The game received an overwhelmingly positive reaction from critics and has been praised for its presentation, including its graphics, physics and audio, along with its game play and large array of customisable and online features. Additional praise was given to its scope and future potential based on user-created content and level creation facilities.

The player may customise their character in a range of ways. They are able to select a base colour and texture for their character from a range of materials and designs along with giving them pre-made items including clothes, masks, swords and capes
Although the create aspect does include minor tweaks to existing levels whilst they are being played, such as placing stickers and decorations in levels, the main focus of this mode is the level editor. The editor incorporates a large number of editing facilities to create levels from a low to a high degree of complexity. The player may create new objects by starting with a number of basic shapes, such as circles, stars and squares, and then painting a shape into the level using one of the many materials. Objects may be glued to each other or to the level. More mechanical features are also available, such as connecting objects together with string, using bolts to spin objects, or using various kinds of triggers.

Even though it is just a video game it gives you that feeling of creating and designing while sitting down with a controller. I loved the artwork and design in the game. The characters and the game had a unique visual presentation.




2 comments:

  1. How cool, something in design different from all the other areas I thought off.

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